The one thing you can’t really do is jump due to the mechanics of the gravity boots. While on the ground or floating in space you can boost yourself as well as teleport short ranges, and you have a small blaster you can use to defend yourself. When you need to leave solid ground you can do so at the press of a button to start drifting away. While on a surface you can travel on the ground, walls, or ceiling. No matter if you’re on a ship or wandering around in space, your main method of getting around are gravity boots. Yeah, the entire thing sounds crazy but I’m just going to roll with it. Unfortunately you can’t pay the rent on your own (seriously, this is your character’s motivation for saving Gary) so along with your friends Newton and Stein you jump in a spaceship and attempt to save Gary from whatever the Rio Grande Corporation intends to do with him. However, your roommate Gary has been kidnapped by the Rio Grande Corporation for…reasons. This special invention will allow the wearer to walk anywhere inside and outside of your spaceship. You play as a new recruit for a space corporation that has created gravity boots. These games all have their own features and quirks that set them apart from other roguelikes…but what if there was one set in space? Well I enjoy a good roguelike game no matter where it takes place, so let's dive into Gravity Oddity and see if going to space makes for a good roguelike or if you’ll just be stuck drifting off into the void. Games where you start out weak with no special abilities or powers, get as far as you can, then when you inevitably perish you can spend some resources to upgrade yourself and dive back in and attempt to get farther than last time. I’ve come to enjoy roguelike games over the years.
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